Project

Developing motion sickness evaluation index and model for the real-driving environment
This research presents the development of the RMS (real-time motion sickness scale), a practical evaluation tool that measures motion sickness accurately and in real time within the driving environment.
2023.01 – 2023.12 | Hyundai Motor Company

Autonomous Driving, Explainable Artificial Intelligence, Meta Learning, Personalized Driving, Driving Experience
This research proposed a system that provides personalized driving experiences in autonomous vehicles by learning the driver's driving tendencies, emotional state, external environment, and driving context. Additionally, the research aims to develop a framework for the comprehensive evaluation and management of this system. To achieve this, the study proposes an X-Meta methodology, which combines meta-learning with explainable artificial intelligence (XAI) algorithms for system design.
2023.03 – 2024.07 | National Research Foundation of Korea

Data-Driven Research on User Experience for Future Vehicles
This project propose a new framework that integrates data analysis extracted from social media with user experience methodologies, enabling the derivation of use cases that reflect user needs for future services. By analyzing domestic social media data, we aim to derive use cases that incorporate the specific demands of Korean users within autonomous vehicles.
2023.01 – 2023.02 | LG Electronics

Development of Simulation Software for Air Control Equipment (UI/UX Analysis and Design)
In the project 'Research and Development of Required Technologies and Demonstration Aircraft for Low-Observable Unmanned Squadron,' the first phase was conducted to verify the potential for manned-unmanned collaborative operations of unmanned squadrons. During this phase, a virtual prototype system was developed to demonstrate the operational concept and mission scenarios for manned-unmanned mixed formations, and to analyze mission effectiveness. A UI design proposal was presented based on human factors engineering principles and the user (pilot) context of use.
2022.11 – 2023.03 | Agency for Defense Development

Preliminary Study on Intuitive Auditory UX (Development of Sound Production and Evaluation Methodologies)
..
2021.07 – 2021.11 | Hyundai Mobis

AI-Based Exploration of Brain Signal Biomarkers and Development of Brain Function Modulation Systems
..
2021.05 – 2022.07 | National Research Foundation of Korea

Development of a Task Analysis Model Using an Artificial Intelligence Modeling of Ergonomic Knowledge (Manual Material Handling/Vehicle Driving/Clinical Care Activities)
..
2021.03 – 2022.02 | National Research Foundation of Korea

Research for Improving the Visibility of Navigational Aids and Work Environment
..
2021.05 – 2022.09 | National Research Foundation of Korea

The development of evaluation tools and design thinking technologies for auditory experience of electric vehicles
..
2020.05 – 2021.04 | Hyundai Motor Company

Development of Eco-Coaching Methodology
A feedback and training system for eco-friendly driving was developed to help drivers achieve comfortable and fuel-efficient driving. Research was conducted to deliver information efficiently and effectively through visual, auditory, and haptic modalities without distracting the driver.
2020.03 – 2020.12 | Hyundai Motor Company

Development of a Film-Type Pressure Distribution Sensor and Deep Learning-Based Smart Chair for Sitting Posture Monitoring
..
2019.08 – 2019.12 | Ministry of Trade, Industry and Energy

Establishing an Infrastructure for Enhancing Future Mobility User Experience Lab
..
2019.08 – 2021.12 | Ministry of Trade, Industry and Energy

Development of Immersive Tourism Technology Utilizing 4D Technology and Affective Modeling
This project provides a new experience in the forest, allowing individuals to immerse themselves in nature while escaping the routine of everyday life. The goal is to offer relaxation and revitalization. Additionally, the project aims to develop technology that enhances positive emotions by employing media art, participatory interactive art, and emotional visualization, all of which transform inner experiences into works of art.
2019.08 – 2020.02 | Ministry of Culture, Sports and Tourism